
Portfolio
MY LATEST WORK. SEE MORE >

This is a logo I created for a toy company out of France. They had asked a bunch of artists to recreate their logo for a coffee book they were creating. This was my submission! It was called "Oni's Pandachute Space Baby". Oni is my artist name I went by when I was with my art team, AgiAgi. They had interviewed me and my interview was put in their book along with my design.

I modeled this for the Full Sail Modeling Department Mythology Challenge. I used ZBrush,Maya, XGen, and Renderman. This model is based off of concept art by William Niu.

Bubble Boy is a character I created in 2007 for the "Bubble Pop" art show I hosted with my art team, Agi Agi.

I'M
MICHELLE
PALINKAS.
CREATIVE DIRECTOR
I'm an innovative leader specializing in 3D design, graphic design, film, and video, with over 20 years of experience driving global brand consistency and producing high-quality multimedia content. Proven expertise in team building, operational optimization, and creative direction for renowned brands like PBS, EA Sports, ESPN, and Corning.
Experience
Oct 2021 - Present
CORNING
INCORPORATED
Global Creative Manager
Oversee and facilitate creative services operations supporting a ~250-product portfolio, driving global brand consistency and executing comprehensive marketing strategies to engage key customers in telecommunications, healthcare, and data networks.
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Direct a global team, managing large-scale projects, and ensuring high-impact visual storytelling across multiple channels.
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Manage and collaborate with a team of 40 local and globally dispersed creative professionals (Poland, Mexico, US), including contractors, to deliver 10,000+ pieces of marketing collateral annually, 3D renders, animations, videos, and trade show booth designs, all while upholding brand quality standards.
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Oversaw a high volume (1000s) of multimedia and design brand approvals, achieving an on-time project completion rate of 80%, emphasizing strategic direction and operational efficiency.
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Optimized Creative Workflows: Managed a $200K budget for render farm upgrades, studio equipment enhancements, and creative initiative outings, improving resource allocation and digital marketing capabilities
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Facilitated Collaborative Culture: Organized and led 3-4 team-building events annually
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Coached and Mentored Creative Talent: Provide quarterly coaching and training for approximately 50-60 team members and external vendors
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Developed Python scripts reducing manual work and increasing task efficiency by 55%.
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Collaborated with Marketing to design an AI-focused campaign, boosting trade show booth foot traffic and increasing social media post engagement by 40%.
Dec 2018 - Oct 2021
CORNING
INCORPORATED
Multimedia Specialist II
Created and produced diverse digital content, including 3D renders, animations, videos, and interactive experiences, to support marketing and internal communications initiatives. Maintained brand consistency and delivered compelling visual narratives that advanced Corning’s brand recognition globally, while also managing technical infrastructure to ensure high-quality production workflows.
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Created high-impact product demonstration videos, interactive Cero experiences, 3D animations, motion graphics, and branded templates, optimizing content production for both external audiences and internal stakeholders; used tools like Maya, Keyshot, and Photoshop
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Designed over 10 interactive web experiences and questionnaires, including a 3D rotating interactive trade show booth which received positive internal acclaim
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Provided training to external vendors for streamlining rendering processes and establishing consistent material libraries, lighting setups, and configurations.
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Developed a Python script using Maya hair to dynamically generate 3D fibers, reducing data center cable population time and increasing efficiency by 50%.
May 2011 - Oct 2017
FULL SAIL UNIVERSITY
Course Director
Served as a Course Director, specializing in 3D Character Design and Modeling, with a focus on equipping students with industry-relevant skills in Maya and ZBrush. Developed and delivered comprehensive educational tutorials and facilitate high-impact online learning experiences.
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Designed and instructed the Character Design and Creation curriculum, guiding students through advanced concepts of 3D modeling and character development
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Created an innovative approach for online students to participate in live lectures
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Oversaw and tracked the progress of 40-50 students per month in an accelerated program
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Supervised and mentored multiple lab specialists
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Collaborated with a Python developer to create a grading tool, reducing grading time from days to 2-3 hours
Oct 2012 - Oct 2013
ESPN
Associate Art Director
Managed a team of 3D modelers and collaborated with cross-functional production teams to create visually compelling assets for 3D printed set models, contributing to innovative broadcast designs and high-quality visuals. Worked closely with directors and producers, ensuring seamless integration of visual assets into set designs.
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Directed a team of two junior modelers and one senior modeler, overseeing the creation of high-quality 3D assets
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Coordinated with the 3D modeling team through consistent weekly check-ins, streamlining design processes and providing continuous feedback to maintain project timelines.
Jul 2013 - Sep 2013
OUTPOST12 STUDIOS
Maya Generalist
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Created and integrated 3D models into advertisements, ensuring high-quality visual effects.
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Worked on texturing, rigging, lighting, and compositing for final 3D renderings.
Dec 2009 - Oct 2010
ELECTRONIC ARTS
Associate Modeler
Led 3D modeling, texturing, and UV mapping for character and prop assets across Xbox 360, PlayStation 3, Wii, and PC platforms, ensuring adherence to EA's quality and technical standards. Provided onboarding and mentorship to new hires, streamlining their integration into EA’s modeling pipelines and workflows.
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Supported and mentored new hires, guiding them through EA's modeling pipelines and procedures, ensuring seamless integration and efficient production workflows.
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Created and textured high-quality character and prop models for multiple gaming platforms, including Xbox 360, PlayStation 3, Wii, and PC, maintaining technical and artistic standards.
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Collaborated with cross-functional teams to deliver assets on schedule, contributing to the timely launch of various gaming projects while adhering to brand and platform specifications.
Jul 2006 - May 2008
AGI AGI STUDIOS
Graphic Artist/3d Modeler
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Designed 3D prototypes for toys and created branding materials for art shows.
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Planned and coordinated successful art exhibitions, enhancing brand presence.
May 2005 - Jun 2006
MIHN KIEU ARCHITECTURAL DESIGN
3D Modeler
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Developed detailed 3D models from AutoCAD blueprints for business presentations, supporting architectural projects.
Jul 2003 - Jan 2005
MG STUDIOS
Associate 3D Director
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Directed animation and modeling projects, ensuring high-quality visual content.
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Managed character development and storyboarding, contributing to creative storytelling.